Music, Music Theory Brian Piert Music, Music Theory Brian Piert

Frequency, Pitch, and Notes: The Building Blocks of Building Blocks

Similar to the relationship between video games and programming the experience of listening to, and even to some degree writing music is built on layers of abstraction from 'lower level' type concepts. Part of being a competent composer and musician is to understand the lower level concepts, and be able to work at various levels of abstraction. At the highest level of just listening you're not immediately concerned with things like form. Moving one layer down you may be focused on overall form, but not be focused on specific chord progressions. From there layers move down from chord progressions->chord voicings(inversion)->voice leading->counter point(voice independence)->intervals->motifs/melodies->notes->pitch->frequency->silence.

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Music, Audio Brian Piert Music, Audio Brian Piert

Modern Philosophy of Classical Traditions: Theory, History, and Musicianship

The goal here is to boil down hundreds of years of theory and tradition, and try to restructure it for the post-modern mindset. A significant amount of music history is made up of numerous pendulums where attitudes and practices move in and out of common use. It's sufficient in this context to simply acknowledge that the practice existed, give a description, and then move on to the next thing without trying to be persuasive about why the practice is good or not.

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Music, Audio Brian Piert Music, Audio Brian Piert

Why Start a Blog

Most of the topics I'd like to cover are audio related with most of those topics being related to music theory (concepts and practice), production (design, mixing and mastering), and sometimes venturing into video game programming (game engines, audio engines, and coding). The goal is to have a progression to each topic starting with an overall philosophy, and then moving on to basic concepts that will be the basis for future posts

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