Music Theory, Voice Leading Brian Piert Music Theory, Voice Leading Brian Piert

Voice Leading: Control Through Counterpoint (Part 4: Adding More Voices)

Going beyond two voices in counterpoint has some footguns to watch out for, but the overall complexity doesn't change that much. The biggest consideration involves spacing between voices. If voicings get too wide the overall sound becomes weak, but if the voicings become too tight the sound can either become muddy in the lower range with inner voices suffering from a lack of movement. All the same guidelines apply when it comes to movement between voices and controlling for dissonant intervals.

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Music Theory, Music, Voice Leading Brian Piert Music Theory, Music, Voice Leading Brian Piert

Voice Leading: Control Through Counterpoint (Part 3, Second Species: Two Against One)

In part one we looked briefly at the first species of counterpoint where the provided and written voice move together one note at a time. Today we'll look at the second species which is a two against one type of writing where the provided voice will still only move on bar at a time, but the part we're writing will now include two notes. This allows us to start introducing dissonant intervals into our writing, and to establish some principles that will later be useful when we get to four part harmony

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Music, Audio Brian Piert Music, Audio Brian Piert

Modern Philosophy of Classical Traditions: Theory, History, and Musicianship

The goal here is to boil down hundreds of years of theory and tradition, and try to restructure it for the post-modern mindset. A significant amount of music history is made up of numerous pendulums where attitudes and practices move in and out of common use. It's sufficient in this context to simply acknowledge that the practice existed, give a description, and then move on to the next thing without trying to be persuasive about why the practice is good or not.

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Music, Audio Brian Piert Music, Audio Brian Piert

Why Start a Blog

Most of the topics I'd like to cover are audio related with most of those topics being related to music theory (concepts and practice), production (design, mixing and mastering), and sometimes venturing into video game programming (game engines, audio engines, and coding). The goal is to have a progression to each topic starting with an overall philosophy, and then moving on to basic concepts that will be the basis for future posts

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